Dragon Warriors: Spell Manipulation

The spellcaster is able to manipulate the duration, range, damage and chance of success of his spells. The total MP used in a spell cannot exceed his rank though there are a few exceptions to this rule, e.g. Wall of Magic. The number of MP expended is equal to the spell level plus additional MP spent on spell manipulation, if any.

 

Duration

This only applies to durational spells. For spells with Spell Expiry Rolls (SER), each additional MP doubles the frequency of SER. E.g. 1 additional MP means SER is made every 2 CR, 2 additional MP means SER is made every 4 CR, etc.

For spells with duration listed as a fixed amount of time, each additional MP doubles the duration. E.g. For a spell having a base Duration of 10 min, 1 additional MP increases Duration to 20 min, 2 additional MP increases Duration to 40 min, etc.

As a rule of thumb, the duration may not be increased beyond one day.

 

Range

Ranged spells may have their range increased by their base range for every additional MP. E.g. Dragonbreath has a base range of 20m. Each additional MP increases the range by 20m.

 

Damage

This applies to spells which cause damage such as Dragonbreath and Inflict Wound. Each additional MP increases the damage by 2 points.

 

Chance of Success

Additional MP may be used to increase the chance of success of spells at the rate of 1 bonus point to either ATTACK, SPEED or MA per additional MP. For indirect-attack spells such as Dragonbreath, the chance of success would depend on either SPEED or ATTACK. Direct-attack spells such as Curse, rely on MA vs MD to determine whether they are successful.